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The Production Game

You are in charge of a fictional economy. The scarce factors of production in this economy are capital and labour.

You decide what to produce in this economy between the following types of goods:

Producing each type of good requires the following factors of production

You could also think about your constraints in terms of “production units”:

Year: 1

Number of workers: 4

Number of machines: 4

Use of Production Capacity: 0/12

(Value of productive capacity: £120)

Consumer Goods (each costs £20):

Capital Goods (each costs £40):

Utility this year:

Total Utility (All Years): 0

The factors of production are Land, Labour (workers), Capital (machines), and Enterprise. These factors are combined to make the goods and services that citizens of the economy wish to consume.

Below are the details for a fictional economy. For simplicity, assume that we have as much Land and Enterprise as is necessary. Capital and Labour, however, are limited.

You are the planner for this economy. Your aim is to make your people as happy as possible over a ten-year period.

Your economy can make two types of products:

You have workers (labour) and machines (capital) that can produce these goods.

Using this information, you can work out how many consumer goods and capital goods you can produce given a number of workers and machines. e.g.:

Consumer goods produced this year Happiness (also known as utility)
00
120
239
357
474
590
6105
7119
8132
9144
10155
11165
12174
13182
14189
15195
16200
17204
18207
19209
20210

To start (in year 0) your economy has 4 workers and 4 machines

Each year, your worker populaiton will grow by 1 (population inrease)

Each year, the number of machines will decrease by 1 (depreciation)

The Happiness (Utility) Table shows how happy your citizens will be from having a certain number of consumer goods produced in a year. Only consumer goods make your citizens happy.

Any capital goods you produce in a year will be added to the number of machines you have the next year.

Your task: Decide on the mix of consumer goods and capital goods that will give your citizens the most happiness (utility).

The winning team is the team with the highest total utility over the 10 year period.

You can compare your score against the all-time leader board below:

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